Campaign index
All 15 IRON NEST missions
The achievement list and independent sequence references support this provisional campaign order. The mission numbers still need one current-build in-game check.
War table - 20 x 10Training solution illustrative
Field notes
Confirmed and pending
Campaign size15 named missions appear in the collected release-version sources.
Sequence evidenceAchievement descriptions provide the names; speedrun and community records anchor Mission 1, Mission 4, Mission 13, and the final White Shells mission.
Numbering statusPending verification: the complete sequence remains an indirect cross-source reconstruction until checked in the current game UI.
Campaign order
Mission list
| Mission | Name | Guide | Evidence |
|---|---|---|---|
| 1 | Calibration Fire | Index only | Anchored by speedrun records |
| 2 | Fire and Light | Open guide | Provisional sequence; pending in-game check |
| 3 | Liberation | Open guide | Provisional sequence; medal discussions support the name |
| 4 | Counter-Battery | Index only | Mission number appears in community discussion |
| 5 | Iron Road | Index only | Provisional sequence; pending in-game check |
| 6 | Siege of Cartagena | Open guide | Provisional sequence; multiple guide sources |
| 7 | The Gorge | Index only | Provisional sequence; pending in-game check |
| 8 | Rock of Gibraltar | Index only | Provisional sequence; pending in-game check |
| 9 | Dead Reckoning | Index only | Provisional sequence; pending in-game check |
| 10 | Fire on Call | Index only | Provisional sequence; pending in-game check |
| 11 | High Tide | Index only | Provisional sequence; pending in-game check |
| 12 | Blind Fire | Index only | Provisional sequence; pending in-game check |
| 13 | Phantom Battery | Open guide | Anchored by speedrun records |
| 14 | Final Harvest | Index only | Provisional sequence; pending in-game check |
| 15 | White Shells | Open endings evidence | Final-mission role supported by ending sources |
Pending verification: mission names are sourced, but the complete 1–15 numbering still needs a current-build in-game pass.
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